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Creating New Loaders and Writers

See the a detailed specification of the loader object format API reference.


Applications can also create new loader objects. E.g. if you have existing JavaScript parsing functionality that you would like to use with the core utility functions.

Creating a Loader Object

You would give a name to the loader object, define what file extension(s) it uses, and define a parser function.

export default {
  name: 'JSON',
  extensions: ['json'],
  testText: null,
  parse: async (arrayBuffer) => await JSON.parse(new TextDecoder().decode(arrayBuffer),
  parseTextSync: JSON.parse
nameStringRequiredShort name of the loader ('OBJ', 'PLY' etc)
extensionStringRequiredThree letter (typically) extension used by files of this format
testTextFunctionnullGuesses if a file is of this format by examining the first characters in the file

A loader must define a parser function for the format, a function that takes the loaded data and converts it into a parsed object.

Depending on how the underlying loader works (whether it is synchronous or asynchronous and whether it expects text or binary data), the loader object can expose the parser in a couple of different ways, specified by provided one of the parser function fields.

Dependency Management

In general, it is recommended that loaders are "standalone" and avoid importing provides a small set of shared loader utilities.

Creating Composite Loaders enables loaders to call other loaders (referred to as "sub-loaders" in this section). This enables loaders for "composite formats" to be "composed" out of loaders for the primitive parts.

Good examples of sub-loaders are the GLTFLoader which can delegate Draco mesh decoding to the DracoLoader and image decoding to the various ImageLoaders and the BasisLoader.

Naturally, Composite loaders can call other composite loaders, which is for instance used by the Tiles3DLoader which uses the GLTFLoader to parse embedded glTF data in certain tiles.

Calling loaders inside loaders

To call another loader, a loader should use the appropriate parse function provided in the context parameter.

A conceptual example of a 3D Tiles loader calling the GLTFLoader with some additional options.

export async function parse3DTile(arrayBuffer, options, context) {
  const tile = {};
  // Extract embedded GLB (if present) into `tile.gltfArrayBuffer`
  if (tile.gltfArrayBuffer) {
    const {parse} = context;
    tile.gltf = await parse(tile.gltfArrayBuffer, GLTFLoader, {
      gltf: {...}


  • While a loader could potentially import parse from to invoke a sub-loader, it is discouraged, not only from a dependency management reasons, but it prevents from properly handling parameters and allow worker-loaders to call other loaders.