Chevron DownAPI Reference

Upgrade Guide

Upgrading to v3.0

GLTFScenegraph is updated to provide modifying capabilities. Signatures of some methods have been changed to "named parameters".

Upgrading to v2.3

  • selectLoader() is now async and returns a Promise that resolves to a loader.
  • selectLoaderSync() is available for situations when calling an async function is inconvenient.
  • Passing fetch options to load() and parse() etc. should now be done via the options.fetch sub-options object. fetch options on the root object are now deprecated.

  • The KMLAsGeoJsonLoader has been removed, use KMLLoader, with options.gis.format: 'geojson'.

Upgrading to v2.2

  • selectLoader is no longer experimental. If you were using the experimental export, replace _selectLoader with selectLoader. Also note that argument order has changed and now aligns with load and parse
  • parseInBatchesSync has been removed, all batched parsing is now performed asynchronously.

Some iterator utilities that are mostly used internally have been changed.

FunctionReplacement / Status
makeChunkIteratorcombined into makeIterator
makeStreamIteratorcombined into makeIterator
getStreamIteratorDeprecated in 2.1, now removed in 2.2
contatenateAsyncIteratorDeprecated in 2.1, now removed in 2.2

  • Header auto-detection now requires options.csv.header to be set to 'auto' instead of undefined. 'auto' is the new default value for this option, so this change is unlikely to affect applications.

  • The experimental json._rootObjectBatches option is now deprecated. Use the top-level metadata: true option instead. Note that the batchType names have also changed, see the JSONLoader docs for details.

The experimental streaming _PLYStreamingLoader has been removed. Use the non-streaming PLYLoader instead.

The new function getBinaryImageMetadata() replaces isBinaryImage(), getBinaryImageSize() and getBinaryImageMIMEType(). The old functions are now deprecated, but still available.

Upgrading to v2.1

Some iterator helper functions have been renamed, the old naming is now deprecated.

Old NameNew Name

  • Experimental exports have been removed JSONParser, StreamingJSONParser, ClarinetParser.

The experimental ImageLoaders for individual formats introduced in 2.0 have been removed, use ImageLoader for all formats.

  • getImageData(image) now returns an object with {data, width, height} instead of just the data array. This small breaking change ensures that the concept of image data is consistent across the API.
  • ImageLoader: options.image.type: The html and ndarray image types are now deprecated and replaced with image and data respectively.

Tileset3DLoader and Tile3DLoader are replaced by Tiles3DLoader, which supports loading both a 3D tileset file and a tile. Check for loaded data format.

Upgrading to v2.0

Version 2.0 is a major release that consolidates functionality and APIs, and a number of deprecated functions have been removed.

Some general changes:

  • All exported loader and writer objects now expose a mimeType field. This field is not yet used by but is available for applications (e.g. see selectLoader).
  • All (non-worker) loaders are now required to expose a parse function (in addition to any more specialized parseSync/parseText/parseInBatches functions). This simplifies using loaders without, which can reduce footprint in small applications.

TextEncoderUse global TextEncoder instead and if needed
TextDecoderUse global TextDecoder instead and if needed
createReadStreamfetch().then(resp => resp.body)

ImageHTMLLoaderImageLoader with options.images.format: 'image'
ImageBitmapLoaderImageLoader with options.images.format: 'imagebitmap'
decodeImageparse(arrayBuffer, ImageLoader)
getImageMetadatagetBinaryImageMIMEType + getBinaryImageSize

Loader Objects

  • Loaders can no longer have a loadAndParse method. Remove it, and just make sure you define parse on your loaders instead.

The GLTFLoader now always uses the new v2 parser, and the original GLTFParser has been removed.


Note that automatic packing of binary data (aka "packed JSON" support) was only implemented in the v1 GLTFLoader and has thus also been removed. Experience showed that packing of binary data for .glb files is best handled by applications.

GLTFLoader option changes

The foillowing top-level options are deprecated and will be removed in v2.0

Removed OptionReplacementDescriptions
gltf.parserVersionN/ANo longer needs to be specied, only the new gltf parser is available.
fetchLinkedResourcesgltf.fetchBuffers, gltf.fetchImages
createImagesN/AImages are now always created when fetched
decompressgltf.decompressMeshesDecompress Draco compressed meshes (if DracoLoader available).
DracoLoaderN/ASupply DracoLoader to parse, or call registerLoaders(pDracoLoader])
postProcessgltf.postProcessPerform additional post processing before returning data.
uribaseUriAuto-populated when loading from a url-equipped source
fetchN/Afetch is automatically available to sub-loaders.


Loader Objects

  • Loaders no longer have a loadAndParse removed. Just define parse on your loaders.

Upgrading from v1.2 to v1.3

  • As with v1.1, GLTFLoader will no longer return a GLTFParser object in v2.0. A new option options.gltf.parserVersion: 2 is provided to opt in to the new behavior now.

Upgrading from v1.0 to v1.1

A couple of functions have been deprecated and will be removed in v2.0. They now emit console warnings. Start replacing your use of these functions now to remove the console warnings and ensure a smooth future upgrade to v2.0.

Also, Node support now requires installing before use.

  • Removal: Node support for fetchFile now requires importing before use.
  • Removal: Node support for TextEncoder, and TextDecoder now requires importing before use.
  • Deprecation: TextEncoder and TextDecoder will not be exported from in v2.0.

  • Removal: Node support for images now requires importing before use.

  • Deprecation: GLBParser/GLBBuilder - These will be merged into GLTF classes..
  • Deprecation: GLTFParser/GLTFBuilder - The new GLTF class can hold GLTF data and lets application access/modify it.
  • Deprecation: GLTFLoader will no longer return a GLTFParser object in v2.0. Instead it will return a pure javascript object containing the parse json and any binary chunks. This object can be accessed through the GLTF class. Set options.GLTFParser to false to opt in to the new behavior now.


First official release of