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A function that loads 6 images representing the faces of a cube. Primarily intended for loading images for WebGL GL.TEXTURE_CUBE textures.


Load images for a cubemap with one image per face

import ''; // only needed for Node.js support
import {loadImageCube} from ``;

const imageCube = await loadImageCube(({direction}) => `diffuse-${direction}.png`);

for (const face in imageCube) {
  const image = imageCube[face];

Load images for a cubemap with an array of mip images per face

import ''; // only needed for Node.js support
import {loadImageCube} from ``;

const imageCube = await loadImageCube('mips', ({direction}) => `diffuse-${direction}.png`);

for (const face in imageCube) {
  const imageArray = imageCube[face];
  for (const lodImage of imageArray) {

getUrl Callback Parameters

The following fields will be supplied as named parameters to the getUrl function when loading cube maps:

0GL.TEXTURE_CUBE_MAP_POSITIVE_X (0x8515)'right''x''positive'
1GL.TEXTURE_CUBE_MAP_NEGATIVE_X (0x8516)'left''x''negative'
2GL.TEXTURE_CUBE_MAP_POSITIVE_Y (0x8517)'top''y''positive'
3GL.TEXTURE_CUBE_MAP_NEGATIVE_Y (0x8518)'bottom''y''negative'
4GL.TEXTURE_CUBE_MAP_POSITIVE_Z (0x8519)'front''z''positive'
5GL.TEXTURE_CUBE_MAP_NEGATIVE_Z (0x851a)'back''z''negative'

Note: In addition to these values, all options passed in to loadImageCube are also available in the getUrl method.

loadImageCube(getUrl : ({face, direction, index}) => String, options? : Object) : Object

Loads and image cube, i.e. 6 images keyed by WebGL face constants (see table).


  • getUrl: A function that generates the url for each image, it is called for each image with the index of that image.
  • options: Supports the same options as ImageLoader.


  • An object with 6 key/value pairs containing images (or arrays of mip images) for for each cube face. They keys are the (stringified) numeric values of the GL constant for the respective faces of the cube


Accepts the same options as ImageLoader, and


Number of mip level images to load: Use 0 to indicate a single image with no mips. Supplying the string 'auto' will infer the mipLevel from the size of the lod=0 image.


  • Returned images can be passed directly to WebGL texture methods. See ImageLoader for details about the type of the returned images.