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Basis Universal

Basis Universal is a supercompressed texture format designed to be transcoded efficiently into GPU-native compressed texture formats at load time.

Rather than shipping one texture asset per target GPU family, applications can distribute Basis-compressed data and transcode it on the client into a supported runtime format.

Why It Is Used

Basis Universal is useful when an application needs:

  • smaller portable texture distribution assets
  • one source asset for multiple GPU format families
  • runtime selection of the best supported target texture format

Basis data may appear as:

  • raw .basis files
  • Basis payloads stored inside .ktx2 containers

loaders.gl Support

Format Featureloaders.gl SupportNotes
Raw .basis inputYesSupported by BasisLoader.
Basis payloads in KTX2YesSupported by BasisLoader.
Runtime transcodingYesTranscodes into compressed or fallback uncompressed target formats.
Automatic format selectionYesbasis.format: 'auto' and basis.supportedTextureFormats help select a target format.
Preservation of multiple images / mip levelsYesReturned as TextureLevel[][].