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Crunch

Crunch is a lossy texture compression format designed to reduce distribution size for GPU texture assets, especially BC / DXT-style texture data.

It is not just a generic image format. In practice, Crunch is used as an intermediate distribution format for textures that will be expanded or decoded for GPU-oriented use.

Crunch is typically not used for new texture pipelines. In modern workflows it has largely been replaced by Basis Universal, often carried in KTX2 containers, because that path is more portable across GPU format families and fits current web and realtime graphics tooling better.

Why It Is Used

Crunch is commonly used when a pipeline wants:

  • smaller downloadable texture assets
  • mipmapped texture distribution
  • compatibility with DXT-family texture workflows

loaders.gl Support

Format Featureloaders.gl SupportNotes
.crn parsingSupported by CrunchWorkerLoader.
Mip level extractionReturned as TextureLevel[].
GPU texture metadata taggingloaders.gl reports recognized texture format metadata on decoded levels.
Worker-based loadingExposed through the Crunch worker loader path.